General Rules
1. Put an identification mark on your ball. If you cannot identify it as yours, it's lost. If your ball becomes unfit for play during play of a hole, you may replace it, without penalty, while playing the hole or between holes.
2. Count your clubs. No more than 14. Two strokes for each hole at which any breach occurred: maximum penalty per round: 4 strokes.
3. Don't ask for advice from anyone. Two strokes.
4. During a hole you may practice swing but not play a practice stroke. Between holes you may practice chip or putt on or near the putting green of the last hole played or the tee of the next hole but not from a hazard. Two strokes.
5. Play without delay. Two strokes - Repeated offense: disqualification.
Ball Unplayable
You may deem your ball unplayable at any place on the course except when the ball is in a water hazard. You are the sole judge as to whether your ball is unplayable.
You Have Three Options (One stroke penalty for each option)
1. Play a ball at the spot from which the original was last played.
2. Drop a ball behind the point where the ball lay, keeping that point directly between the hole and the spot on which the ball is dropped, with no limit to how far behind that point the ball may be dropped.
3. Drop a ball within two club-lengths of the spot where the ball lay but not nearer the hole.
NOTE: If your ball is in a bunker, and you elect to use option 2 or 3, a ball must be dropped in the bunker.
Lateral Water Hazards
A "lateral water hazard" is a water hazard or part of a water hazard so situated that it is not possible or is impracticable to drop a ball behind the water hazard.
You Have Five Options
1. Play the ball where it lies without penalty.
2. Use the stroke and distance option by playing your next stroke from the spot where the original ball was last played, penalty one stroke.
3. Drop a ball behind the hazard along a line formed by the hole and the point where the ball last entered the hazard, penalty one stroke.